tie VARIABLE, CLASSNAME, LIST
$object = tied VARIABLE
untie VARIABLE
dbmopen
to connect an on-disk database in the standard Unix dbm
format
magically to a %HASH
in their program. However, their Perl was
either built with one particular dbm library or another, but not both, and
you couldn't extend this mechanism to other packages or types of variables.
Now you can.
The tie
function binds a variable to a class (package) that will provide the implementation for access methods for that variable. Once this magic has been performed, accessing a tied variable automatically triggers method calls in the proper class. All of the complexity of the class is hidden behind magic methods calls. The method names are in
ALL
CAPS, which is a convention that Perl uses to indicate that they're called implicitly rather than explicitly--just like the BEGIN
and END
functions.
In the tie
call, VARIABLE
is the name of the variable to be enchanted. CLASSNAME
is the name of a class implementing objects of the correct type. Any
additional arguments in the LIST are passed to the appropriate constructor method for that class--meaning TIESCALAR,
TIEARRAY,
TIEHASH,
or TIEHANDLE.
(Typically these are arguments such as might be passed to the dbminit
function of
C.) The object returned by the ``new'' method is also returned by the tie
function, which would be useful if you wanted to access other methods in
CLASSNAME
. (You don't actually have to return a reference to a right ``type'' (e.g.,
HASH or
CLASSNAME
) so long as it's a properly blessed object.) You can also retrieve a
reference to the underlying object using the tied
function.
Unlike dbmopen,
the tie
function will not use or require a module for you--you need to do that explicitly yourself.
Let's look at each in turn, using as an example a tie class for scalars that allows the user to do something like:
tie $his_speed, 'Nice', getppid(); tie $my_speed, 'Nice', $$;
And now whenever either of those variables is accessed, its current system priority is retrieved and returned. If those variables are set, then the process's priority is changed!
We'll use Jarkko Hietaniemi <Jarkko.Hietaniemi@hut.fi>'s BSD::Resource class (not included) to access the
PRIO_PROCESS,
PRIO_MIN, and
PRIO_MAX constants from your system, as well as the getpriority
and setpriority
system calls. Here's the preamble of the class.
package Nice; use Carp; use BSD::Resource; use strict; $Nice::DEBUG = 0 unless defined $Nice::DEBUG;
sub TIESCALAR { my $class = shift; my $pid = shift || $$; # 0 means me
if ($pid !~ /^\d+$/) { carp "Nice::Tie::Scalar got non-numeric pid $pid" if $^W; return undef; }
unless (kill 0, $pid) { # EPERM or ERSCH, no doubt carp "Nice::Tie::Scalar got bad pid $pid: $!" if $^W; return undef; }
return bless \$pid, $class; }
This tie class has chosen to return an error rather than raising an
exception if its constructor should fail. While this is how
dbmopen
works, other classes may well not wish to be so
forgiving. It checks the global variable $^W
to see whether to emit a bit of noise anyway.
$$self
allows the method to get at the real value stored there. In our example below, that real value is the process
ID to which we've tied our variable.
sub FETCH { my $self = shift; confess "wrong type" unless ref $self; croak "usage error" if @_; my $nicety; local($!) = 0; $nicety = getpriority(PRIO_PROCESS, $$self); if ($!) { croak "getpriority failed: $!" } return $nicety; }
This time we've decided to blow up (raise an exception) if the renice fails--there's no place for us to return an error otherwise, and it's probably the right thing to do.
sub STORE { my $self = shift; confess "wrong type" unless ref $self; my $new_nicety = shift; croak "usage error" if @_;
if ($new_nicety < PRIO_MIN) { carp sprintf "WARNING: priority %d less than minimum system priority %d", $new_nicety, PRIO_MIN if $^W; $new_nicety = PRIO_MIN; }
if ($new_nicety > PRIO_MAX) { carp sprintf "WARNING: priority %d greater than maximum system priority %d", $new_nicety, PRIO_MAX if $^W; $new_nicety = PRIO_MAX; }
unless (defined setpriority(PRIO_PROCESS, $$self, $new_nicety)) { confess "setpriority failed: $!"; } return $new_nicety; }
sub DESTROY { my $self = shift; confess "wrong type" unless ref $self; carp "[ Nice::DESTROY pid $$self ]" if $Nice::DEBUG; }
WARNING: Tied arrays are incomplete. They are also distinctly lacking something for the $#ARRAY
access (which is hard, as it's an lvalue), as well as the other obvious
array functions, like push,
pop,
shift,
unshift,
and splice.
For this discussion, we'll implement an array whose indices are fixed at its creation. If you try to access anything beyond those bounds, you'll take an exception. (Well, if you access an individual element; an aggregate assignment would be missed.) For example:
require Bounded_Array; tie @ary, 'Bounded_Array', 2; $| = 1; for $i (0 .. 10) { print "setting index $i: "; $ary[$i] = 10 * $i; $ary[$i] = 10 * $i; print "value of elt $i now $ary[$i]\n"; }
The preamble code for the class is as follows:
package Bounded_Array; use Carp; use strict;
In our example, just to show you that you don't really have to return an
ARRAY reference, we'll choose a
HASH reference to represent our object.
A
HASH works out well as a generic record type: the
{BOUND}
field will store the maximum bound allowed, and the {ARRAY}
field will hold the true
ARRAY ref. If someone outside the class tries to dereference the object returned (doubtless thinking it an
ARRAY ref), they'll blow up. This just goes to show you that you should respect an object's privacy.
sub TIEARRAY { my $class = shift; my $bound = shift; confess "usage: tie(\@ary, 'Bounded_Array', max_subscript)" if @_ || $bound =~ /\D/; return bless { BOUND => $bound, ARRAY => [], }, $class; }
sub FETCH { my($self,$idx) = @_; if ($idx > $self->{BOUND}) { confess "Array OOB: $idx > $self->{BOUND}"; } return $self->{ARRAY}[$idx]; }
As you may have noticed, the name of the FETCH method (et al.) is the same for all accesses, even though the constructors differ in names (TIESCALAR vs TIEARRAY). While in theory you could have the same class servicing several tied types, in practice this becomes cumbersome, and it's easiest to keep them at simply one tie type per class.
sub STORE { my($self, $idx, $value) = @_; print "[STORE $value at $idx]\n" if _debug; if ($idx > $self->{BOUND} ) { confess "Array OOB: $idx > $self->{BOUND}"; } return $self->{ARRAY}[$idx] = $value; }
setting index 0: value of elt 0 now 0 setting index 1: value of elt 1 now 10 setting index 2: value of elt 2 now 20 setting index 3: Array OOB: 3 > 2 at Bounded_Array.pm line 39 Bounded_Array::FETCH called at testba line 12
dbmopen),
hashes have the most complete and useful tie
implementation.
A class implementing a tied hash should define the following methods:
TIEHASH is the constructor.
FETCH and
STORE access the key and value pairs.
EXISTS reports whether a key is present in the hash, and
DELETE deletes one.
CLEAR empties the hash by deleting all the key and value pairs.
FIRSTKEY and
NEXTKEY implement the keys
and each
functions to iterate over all the keys. And
DESTROY is called when the tied variable is garbage collected.
If this seems like a lot, then feel free to inherit from merely the standard Tie::Hash module for most of your methods, redefining only the interesting ones. See Hash for details.
Remember that Perl distinguishes between a key not existing in the hash, and the key existing in the hash but having a corresponding value of undef. The two possibilities can be tested with the exists and defined functions.
Here's an example of a somewhat interesting tied hash class: it gives you a hash representing a particular user's dot files. You index into the hash with the name of the file (minus the dot) and you get back that dot file's contents. For example:
use DotFiles; tie %dot, 'DotFiles'; if ( $dot{profile} =~ /MANPATH/ || $dot{login} =~ /MANPATH/ || $dot{cshrc} =~ /MANPATH/ ) { print "you seem to set your MANPATH\n"; }
Or here's another sample of using our tied class:
tie %him, 'DotFiles', 'daemon'; foreach $f ( keys %him ) { printf "daemon dot file %s is size %d\n", $f, length $him{$f}; }
In our tied hash DotFiles example, we use a regular hash for the object containing several important fields, of which only the {LIST} field will be what the user thinks of as the real hash.
package DotFiles; use Carp; sub whowasi { (caller(1))[3] . '()' } my $DEBUG = 0; sub debug { $DEBUG = @_ ? shift : 1 }
For our example, we want to be able to emit debugging info to help in
tracing during development. We keep also one convenience function around
internally to help print out warnings; whowasi
returns the
function name that calls it.
Here are the methods for the DotFiles tied hash.
Here's the constructor:
sub TIEHASH { my $self = shift; my $user = shift || $>; my $dotdir = shift || ''; croak "usage: @{[&whowasi]} [USER [DOTDIR]]" if @_; $user = getpwuid($user) if $user =~ /^\d+$/; my $dir = (getpwnam($user))[7] || croak "@{[&whowasi]}: no user $user"; $dir .= "/$dotdir" if $dotdir;
my $node = { USER => $user, HOME => $dir, LIST => {}, CLOBBER => 0, };
opendir(DIR, $dir) || croak "@{[&whowasi]}: can't opendir $dir: $!"; foreach $dot ( grep /^\./ && -f "$dir/$_", readdir(DIR)) { $dot =~ s/^\.//; $node->{LIST}{$dot} = undef; } closedir DIR; return bless $node, $self; }
It's probably worth mentioning that if you're going to filetest the return
values out of a readdir, you'd better prepend the directory in question.
Otherwise, because we didn't chdir
there, it would have been
testing the wrong file.
Here's the fetch for our DotFiles example.
sub FETCH { carp &whowasi if $DEBUG; my $self = shift; my $dot = shift; my $dir = $self->{HOME}; my $file = "$dir/.$dot";
unless (exists $self->{LIST}->{$dot} || -f $file) { carp "@{[&whowasi]}: no $dot file" if $DEBUG; return undef; }
if (defined $self->{LIST}->{$dot}) { return $self->{LIST}->{$dot}; } else { return $self->{LIST}->{$dot} = `cat $dir/.$dot`; } }
It was easy to write by having it call the Unix cat
command,
but it would probably be more portable to open the file manually (and
somewhat more efficient). Of course, because dot files are a Unixy concept,
we're not that concerned.
Here in our DotFiles example, we'll be careful not to let them try to
overwrite the file unless they've called the clobber
method on
the original object reference returned by tie.
sub STORE { carp &whowasi if $DEBUG; my $self = shift; my $dot = shift; my $value = shift; my $file = $self->{HOME} . "/.$dot"; my $user = $self->{USER};
croak "@{[&whowasi]}: $file not clobberable" unless $self->{CLOBBER};
open(F, "> $file") || croak "can't open $file: $!"; print F $value; close(F); }
If they wanted to clobber something, they might say:
$ob = tie %daemon_dots, 'daemon'; $ob->clobber(1); $daemon_dots{signature} = "A true daemon\n";
Another way to lay hands on a reference to the underlying object is to use
the tied
function, so they might alternately have set clobber
using:
tie %daemon_dots, 'daemon'; tied(%daemon_dots)->clobber(1);
The clobber method is simply:
sub clobber { my $self = shift; $self->{CLOBBER} = @_ ? shift : 1; }
delete
function. Again, we'll be careful to check
whether they really want to clobber files.
sub DELETE { carp &whowasi if $DEBUG;
my $self = shift; my $dot = shift; my $file = $self->{HOME} . "/.$dot"; croak "@{[&whowasi]}: won't remove file $file" unless $self->{CLOBBER}; delete $self->{LIST}->{$dot}; my $success = unlink($file); carp "@{[&whowasi]}: can't unlink $file: $!" unless $success; $success; }
The value returned by
DELETE becomes the return value of the call to delete.
If you want to emulate the normal behavior of delete,
you should return whatever
FETCH would have returned for this key. In this example, we have chosen instead to return a value which tells the caller whether the file was successfully deleted.
In our example, that would remove all the user's dot files! It's such a dangerous thing that they'll have to set CLOBBER to something higher than 1 to make it happen.
sub CLEAR { carp &whowasi if $DEBUG; my $self = shift; croak "@{[&whowasi]}: won't remove all dot files for $self->{USER}" unless $self->{CLOBBER} > 1; my $dot; foreach $dot ( keys %{$self->{LIST}}) { $self->DELETE($dot); } }
exists
function on a particular hash. In our example, we'll look at the {LIST}
hash element for this:
sub EXISTS { carp &whowasi if $DEBUG; my $self = shift; my $dot = shift; return exists $self->{LIST}->{$dot}; }
keys
or each
call.
sub FIRSTKEY { carp &whowasi if $DEBUG; my $self = shift; my $a = keys %{$self->{LIST}}; # reset each() iterator each %{$self->{LIST}} }
keys
or each
iteration. It has a second argument which is the last key that had been
accessed. This is useful if you're carrying about ordering or calling the
iterator from more than one sequence, or not really storing things in a
hash anywhere.
For our example, we're using a real hash so we'll do just the simple thing, but we'll have to go through the LIST field indirectly.
sub NEXTKEY { carp &whowasi if $DEBUG; my $self = shift; return each %{ $self->{LIST} } }
sub DESTROY { carp &whowasi if $DEBUG; }
keys
and values
may return huge array values when used on large objects, like
DBM files. You may prefer to use the each
function to iterate over such. Example:
# print out history file offsets use NDBM_File; tie(%HIST, 'NDBM_File', '/usr/lib/news/history', 1, 0); while (($key,$val) = each %HIST) { print $key, ' = ', unpack('L',$val), "\n"; } untie(%HIST);
A class implementing a tied filehandle should define the following methods: TIEHANDLE, at least one of PRINT, READLINE, GETC, or READ, and possibly DESTROY.
It is especially useful when perl is embedded in some other program, where output to STDOUT and STDERR may have to be redirected in some special way. See nvi and the Apache module for examples.
In our example we're going to create a shouting handle.
package Shout;
sub TIEHANDLE { print "<shout>\n"; my $i; bless \$i, shift }
sub PRINT { $r = shift; $$r++; print join($,,map(uc($_),@_)),$\ }
sub READ { $r = shift; my($buf,$len,$offset) = @_; print "READ called, \$buf=$buf, \$len=$len, \$offset=$offset"; }
sub READLINE { $r = shift; "PRINT called $$r times\n"; }
sub GETC { print "Don't GETC, Get Perl"; return "a"; }
sub DESTROY { print "</shout>\n" }
tie(*FOO,'Shout'); print FOO "hello\n"; $a = 4; $b = 6; print FOO $a, " plus ", $b, " equals ", $a + $b, "\n"; print <FOO>;
tie
or tied,
and if the tie's target class
defines a destructor, there is a subtle gotcha you must guard against.
As setup, consider this (admittedly rather contrived) example of a tie; all it does is use a file to keep a log of the values assigned to a scalar.
package Remember;
use strict; use IO::File;
sub TIESCALAR { my $class = shift; my $filename = shift; my $handle = new IO::File "> $filename" or die "Cannot open $filename: $!\n";
print $handle "The Start\n"; bless {FH => $handle, Value => 0}, $class; }
sub FETCH { my $self = shift; return $self->{Value}; }
sub STORE { my $self = shift; my $value = shift; my $handle = $self->{FH}; print $handle "$value\n"; $self->{Value} = $value; }
sub DESTROY { my $self = shift; my $handle = $self->{FH}; print $handle "The End\n"; close $handle; }
1;
Here is an example that makes use of this tie:
use strict; use Remember;
my $fred; tie $fred, 'Remember', 'myfile.txt'; $fred = 1; $fred = 4; $fred = 5; untie $fred; system "cat myfile.txt";
This is the output when it is executed:
The Start 1 4 5 The End
So far so good. Those of you who have been paying attention will have spotted that the tied object hasn't been used so far. So lets add an extra method to the Remember class to allow comments to be included in the file -- say, something like this:
sub comment { my $self = shift; my $text = shift; my $handle = $self->{FH}; print $handle $text, "\n"; }
And here is the previous example modified to use the comment
method (which requires the tied object):
use strict; use Remember;
my ($fred, $x); $x = tie $fred, 'Remember', 'myfile.txt'; $fred = 1; $fred = 4; comment $x "changing..."; $fred = 5; untie $fred; system "cat myfile.txt";
When this code is executed there is no output. Here's why:
When a variable is tied, it is associated with the object which is the return value of the
TIESCALAR,
TIEARRAY, or
TIEHASH function. This object normally has only one reference, namely, the implicit reference from the tied variable. When untie
is called, that reference is destroyed. Then, as in the first example above, the object's destructor
(DESTROY) is called, which is normal for objects that have no more valid references; and thus the file is closed.
In the second example, however, we have stored another reference to the
tied object in $x
. That means that when untie
gets called there will still be a
valid reference to the object in existence, so the destructor is not called
at that time, and thus the file is not closed. The reason there is no
output is because the file buffers have not been flushed to disk.
Now that you know what the problem is, what can you do to avoid it? Well,
the good old -w
flag will spot any instances where you call untie
and there
are still valid references to the tied object. If the second script above
is run with the -w
flag, Perl prints this warning message:
untie attempted while 1 inner references still exist
To get the script to work properly and silence the warning make sure there
are no valid references to the tied object before untie
is called:
undef $x; untie $fred;
tie
implementations.
$#ARRAY
access (which is hard, as it's an lvalue), as well as the other obvious
array functions, like push,
pop,
shift,
unshift,
and splice.
You cannot easily tie a multilevel data structure (such as a hash of hashes) to a dbm file. The first problem is that all but GDBM and Berkeley DB have size limitations, but beyond that, you also have problems with how references are to be represented on disk. One experimental module that does attempt to address this need partially is the MLDBM module. Check your nearest CPAN site as described in the perlmod manpage for source code to MLDBM.
TIEHANDLE by Sven Verdoolaege <skimo@dns.ufsia.ac.be>