die and warn directly instead of
croak and carp respectively.
use Carp;
my $Debugging = 0;
Now add a new class method to access the variable.
sub debug {
my $class = shift;
if (ref $class) { confess "Class method called as object method" }
unless (@_ == 1) { confess "usage: CLASSNAME->debug(level)" }
$Debugging = shift;
}
Now fix up DESTROY to murmur a bit as the moribund object expires:
sub DESTROY {
my $self = shift;
if ($Debugging) { carp "Destroying $self " . $self->name }
-- ${ $self->{"_CENSUS"} };
}
One could conceivably make a per-object debug state. That way you could call both of these:
Person->debug(1); # entire class
$him->debug(1); # just this object
To do so, we need our debugging method to be a ``bimodal'' one, one that
works on both classes and objects. Therefore, adjust the debug and
DESTROY methods as follows:
sub debug {
my $self = shift;
confess "usage: thing->debug(level)" unless @_ == 1;
my $level = shift;
if (ref($self)) {
$self->{"_DEBUG"} = $level; # just myself
} else {
$Debugging = $level; # whole class
}
}
sub DESTROY {
my $self = shift;
if ($Debugging || $self->{"_DEBUG"}) {
carp "Destroying $self " . $self->name;
}
-- ${ $self->{"_CENSUS"} };
}
What happens if a derived class (which we'll call Employee) inherits
methods from this Person base class? Then Employee->debug, when called as a class method, manipulates $Person::Debugging not
$Employee::Debugging.