package SomeThing;
use overload '+' => \&myadd, '-' => \&mysub; # etc ...
package main; $a = new SomeThing 57; $b=5+$a; ... if (overload::Overloaded $b) {...} ... $strval = overload::StrVal $b;
package Number; use overload "+" => \&add, "*=" => "muas";
declares function Number::add() for addition, and method muas
in the ``class'' Number
(or one of its base classes) for the assignment form *=
of multiplication.
Arguments of this directive come in (key, value) pairs. Legal values are
values legal inside a &{ ... }
call, so the name of a subroutine, a reference to a subroutine, or an
anonymous subroutine will all work. Note that values specified as strings
are interpreted as methods, not subroutines. Legal keys are listed below.
The subroutine add
will be called to execute $a+$b
if $a
is a reference to an object blessed into the package Number
, or if $a
is not an object from a package with defined
mathemagic addition, but $b
is a reference to a Number
. It can also be called in other situations, like
$a+=7
, or $a++
. See MAGIC AUTOGENERATION. (Mathemagical methods refer to methods triggered by an overloaded
mathematical operator.)
Since overloading respects inheritance via the @ISA
hierarchy,
the above declaration would also trigger overloading of +
and *=
in all the packages which inherit from Number
.
use overload ...
directive are called with three (in one particular case with four, see Last Resort) arguments. If the corresponding operation is binary, then the first two
arguments are the two arguments of the operation. However, due to general
object calling conventions, the first argument should always be an object
in the package, so in the situation of 7+$a
, the order of the arguments is interchanged. It probably does not matter
when implementing the addition method, but whether the arguments are
reversed is vital to the subtraction method. The method can query this
information by examining the third argument, which can take three different
values:
$a+=7
), but the usual function is called instead. This additional information
can be used to generate some optimizations.
{"++"}
is called with arguments
when $a++ is executed.
use overload
:
"+", "+=", "-", "-=", "*", "*=", "/", "/=", "%", "%=", "**", "**=", "<<", "<<=", ">>", ">>=", "x", "x=", ".", ".=",
For these operations a substituted non-assignment variant can be called if
the assignment variant is not available. Methods for operations ``+
'', ``-
'', ``+=
'', and ``-=
'' can be called to automatically generate increment and decrement methods.
The operation ``-
'' can be used to autogenerate missing methods for unary minus or abs.
"<", "<=", ">", ">=", "==", "!=", "<=>", "lt", "le", "gt", "ge", "eq", "ne", "cmp",
If the corresponding ``spaceship'' variant is available, it can be used to
substitute for the missing operation. During sorting arrays, cmp
is used to compare values subject to use overload
.
"&", "^", "|", "neg", "!", "~",
``neg
'' stands for unary minus. If the method for neg
is not specified, it can be autogenerated using the method for subtraction.
If the method for ``!
'' is not specified, it can be autogenerated using the methods for ``bool
'', or ``\"\"
'', or ``0+
''.
"++", "--",
If undefined, addition and subtraction methods can be used instead. These operations are called both in prefix and postfix form.
"atan2", "cos", "sin", "exp", "abs", "log", "sqrt",
If abs is unavailable, it can be autogenerated using methods for ``<'' or ``<=>`` combined with either unary minus or subtraction.
"bool", "\"\"", "0+",
If one or two of these operations are unavailable, the remaining ones can
be used instead. bool
is used in the flow control operators (like while
) and for the ternary ``?:
'' operation. These functions can return any arbitrary Perl value. If the
corresponding operation for this value is overloaded too, that operation
will be called again with this value.
"nomethod", "fallback", "=",
see SPECIAL SYMBOLS FOR use overload
.
value
in
use overload key => value;
is a string, it is interpreted as a method name.
If A
inherits from B
and C
(in this order), B
overloads
+
with \&D::plus_sub
, and C
overloads +
by "plus_meth"
, then the subroutine D::plus_sub
will be called to implement operation +
for an object in package A
.
fallback
key is not a subroutine, its inheritance is not governed by the above
rules. In the current implementation, the value of fallback
in the first overloaded ancestor is used, but this is accidental and
subject to change.
use overload
"nomethod"
should be followed by a reference to a function of four parameters. If
defined, it is called when the overloading mechanism cannot find a method
for some operation. The first three arguments of this function coincide
with the arguments for the corresponding method if it were found, the
fourth argument is the symbol corresponding to the missing method. If
several methods are tried, the last one is used. Say, 1-$a
can be equivalent to
&nomethodMethod($a,1,1,"-")
if the pair "nomethod" => "nomethodMethod"
was specified in the
use overload
directive.
If some operation cannot be resolved, and there is no function assigned to "nomethod"
, then an exception will be raised via die--
unless "fallback"
was specified as a key in use overload
directive.
"fallback"
governs what to do if a method for a particular operation is not found.
Three different cases are possible depending on the value of "fallback"
:
"nomethod"
value; if missing, an exception will be raised.
use overload
present.
"nomethod"
value, and if this is missing, raises an exception.
"fallback"
inheritance via @ISA
is not carved in stone yet, see Inheritance and overloading.
"="
is a reference to a function with three arguments, i.e., it looks like the
other values in use
overload
. However, it does not overload the Perl assignment operator. This would go
against Camel hair.
This operation is called in the situations when a mutator is applied to a reference that shares its object with some other reference, such as
$a=$b; $a++;
To make this change $a
and not change $b, a copy of $$a
is made, and $a
is assigned a reference to this new object.
This operation is done during execution of the $a++
, and not during the assignment, (so before the increment $$a
coincides with $$b
). This is only done if ++
is expressed via a method for '++'
or '+='
. Note that if this operation is expressed via '+'
a nonmutator, i.e., as in
$a=$b; $a=$a+1;
then $a
does not reference a new copy of $$a
, since $$a
does not appear as lvalue when the above code is
executed.
If the copy constructor is required during the execution of some mutator,
but a method for '='
was not specified, it can be autogenerated as a string copy if the object
is a plain scalar.
$a=$b; Something else which does not modify $a or $b.... ++$a;
may be
$a=$b; Something else which does not modify $a or $b.... $a = $a->clone(undef,""); $a->incr(undef,"");
if $b
was mathemagical, and '++'
was overloaded with \&incr
,
'='
was overloaded with \&clone
.
"fallback"
is
TRUE or undefined, Perl tries to autogenerate a
substitute method for the missing operation based on the defined
operations. Autogenerated method substitutions are possible for the
following operations:
$a+=$b
can use the method for "+"
if the method for "+="
is not defined.
++$a
operation can be expressed in terms of $a+=1
or $a+1
, and $a--
in terms of $a-=1
and $a-1
.
$a<
and -$a
(or 0-$a
).
!
and not
can be expressed in terms of boolean conversion, or string or numerical
conversion.
<=>
or cmp
:
<, >, <=, >=, ==, != in terms of <=> lt, gt, le, ge, eq, ne in terms of cmp
cmp
' should return a blessed reference, the autogenerated `lt
' function will produce only a standard logical value based on the
numerical value of the result of `cmp
'. In particular, a working numeric conversion is needed in this case
(possibly expressed in terms of other conversions).
Similarly, .=
and x=
operators lose their mathemagical properties if the string conversion
substitution is applied.
When you chop
a mathemagical object it is promoted to a string
and its mathemagical properties are lost. The same can happen with other
operations as well.
eval 'use overload "+" => \&addmethod';
You can also use
eval 'no overload "+", "--", "<="';
though the use of these constructs during run-time is questionable.
overload.pm
provides the following public functions:
arg
as in absence of stringify overloading.
arg
is subject to overloading of some operations.
op
.
The table of methods for all operations is cached in magic for the symbol
table hash for the package. The cache is invalidated during processing of use overload
, no overload
, new function definitions, and changes in
@ISA. However, this invalidation remains unprocessed
until the next blessing into the package. Hence if you want to change overloading structure
dynamically, you'll need an additional (fake) blessing to update the table.
(Every SVish thing has a magic queue, and magic is an entry in that queue.
This is how a single variable may participate in multiple forms of magic
simultaneously. For instance, environment variables regularly have two
forms at once: their %ENV
magic and their taint magic.
However, the magic which implements overloading is applied to the stashes,
which are rarely used directly, thus should not slow down Perl.)
If an object belongs to a package using overload, it carries a special flag. Thus the only speed penalty during arithmetic operations without overloading is the checking of this flag.
In fact, if use overload
is not present, there is almost no overhead for overloadable operations, so most programs should not suffer measurable performance penalties.
A considerable effort was made to minimize the overhead when overload is used in some package, but the arguments in question do not belong to packages using overload. When in doubt, test your speed with
use overload
and without it. So far there have been no reports of substantial speed
degradation if Perl is compiled with optimization turned on.
There is no size penalty for data if overload is not used. The only size penalty if overload is used in some package is that all the packages acquire a magic during the next blessing into the package. This magic is three-words-long for packages without overloading, and carries the cache tabel if the package is overloaded.
Copying ($a=$b
) is shallow; however, a one-level-deep copying is carried out before any
operation that can imply an assignment to the object $a
(or
$b) refers to, like $a++
. You can override this behavior by defining your own copy constructor (see Copy Constructor).
It is expected that arguments to methods that are not explicitly supposed to be changed are constant (but this is not enforced).
Using the m command of Perl debugger (see the perldebug manpage) one can deduce which operations are overloaded (and which ancestor
triggers this overloading). Say, if eq
is overloaded, then the method (eq
is shown by debugger. The method corresponds to the
fallback
key (in fact a presence of this method shows that this package has
overloading enabled, and it is what is used by the Overloaded
function).
%OVERLOAD
now has a special meaning in Perl. The symbol table
is filled with names looking like line-noise.
For the purpose of inheritance every overloaded package behaves as if
fallback
is present (possibly undefined). This may create interesting effects if
some package is not overloaded, but inherits from two overloaded packages.
This document is confusing.